A downloadable game for Windows, macOS, and Linux

Buy Now$15.00 USD or more

Ato is an Atmospheric, Metroidvania Sword Dueling Game set in the Era of Feudal Japan. It tells a visually driven story about a father who has given up his past ways in order to live a life of peace with his wife and child. However this peace is soon disturbed as his child is taken from him...

In Ato, every combat encounter is an intense duel to the death. Perform risky parry maneuvers, bounce off of your opponent, evade their attacks and unlock new abilities to further expand your arsenal of options against your adversaries. Every combat encounter has its own personality and fighting style. Challenge, observe and overcome each opponent you face as you strive to retrieve your child back from the clan you once served.

Explore colorful and atmospheric environments. Obtain new abilities to solve environmental puzzles. Uncover the mystery of this world and experience a story that is told without a single word.

  • Difficulty options: 
    • Assist - for casual playthroughs 
    • Accessible - midrange skill with slight challenge
    • Experienced - for veteran players who familiar with difficult games
  • Combat Encounters that are dynamic and personal - Every fight is a unique and fair challenge with its own character and personality.
  • A world with a beautiful atmosphere - Be transported to a place that is both tranquil and mysterious.
  • Visually driven story - Bypass the language barrier and follow a compelling story told without a single word.
  • Explore - Find new abilities and upgrades and grow stronger to overcome greater opposition.
  • Emotive and varied hand crafted pixel art animation work.
  • Eastern themed instrumental music - Ranging from tranquil flutes to the heart pounding intensity of taiko drums.
  • Menu Localization: English, Japanese, French, Spanish, Italian, Bahasa Indonesian, Korean, Chinese, Portuguese, Russian, German, Norwegian, Arabic, Dutch, Swedish, Danish, Polish, and Finnish

Explore, experience and overcome the world of Ato.

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Thank you,

-Brandon


Consider Joining the discord https://discordapp.com/invite/MHS7Vqj 

Twitter: https://twitter.com/Atovideogame

Facebook: https://www.facebook.com/atovideogame

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Ato - Windows (1.1.7) 235 MB
Ato - Mac (1.1.7) 256 MB
Ato - Linux (1.1.7) 238 MB
Speedrun Archive - Ato 1.0.8 (Windows) 237 MB
Speedrun Archive - Ato - Mac (1.0.8) 259 MB
Speedrun Archive - Ato - Linux (1.0.8) 237 MB

Download demo

Download
Ato PC Windows Demo.zip 233 MB

Development log

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Comments

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(+1)

Lots of content to take in, really liked that, the visuals, boss fights and the dramatic tone of the story. Good luck with the launch tomorrow! :) 

Im having a little trouble with the beta, everytime i enter in a fight, i attack the enemy, then he begins to charge and the game slows down, please help. :_(

Turns out it does not ends there, anytime i explore the map it just slows down for no reason at all.

try going to settings>graphics and turning the grass performance down

Thanks for the fast reply, that fixed the issue, thanks a lot!

Nvm, now it happens when the enemy changes colors when damaged... your game is awesome, but my pc is a potato

I'm sorry to hear that, the game kind of needs a good computer to run it.

(+1)

fxukcing insane game i extremely moved best game recent i've ever played in few years (sorry for f word) 

 can i expect after story or update though?

Probably only bug fixes for now, just want to make sure the game is stable and complete for release.

(+1)

Wow! I love the whole aesthetic and the gameplay but some of those jumping sequences are brutal! And the bosses doubly so!! I'm not sure my thumb will forgive me for all the punishment it's received from them!

I suggest to perhaps have the dash move (hold attack+run) charge one or two seconds faster than it currently does. When you first have to pull that move off into a double hookshot, it takes a fair few goes to get it right and I ended up having to walk a lot to get the run-up each time to get the dash.

I'm in two minds whether to suggest boss health bars. On the one hand, it'd be nice to know how much health the boss still has after he thrashes you for the 10th time in a row. On the other hand, they (mostly) seem to have a second phase once you get them low enough which tells you that you are doing something right.

Oh, I did find what might be a bug. There was a room with a line of purple portals and a fragment of a something. The timed objective is to hit the green arrow orbs so they line up against the wall and then use attack chaining to climb up to get the fragment.

I tried this multiple times and I could only attack chain three orbs before Ato stopped attacking and I'd fall down. I tried varying the speed/timing at which I press the attack button, but I always only climbed three orbs. After about 10 mins I gave up on that room and continued the story.

Otherwise, I found it to be very entertaining (I called it quits after the spear boss as it's time for bed!) and I hope you find success with it!

Hey thanks for checking it out, I really appreciate it. I'll definitely look into seeing if I can tweak the run charge ability to start up a bit faster.